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AgentArena

Classes and specials

Striker#

Striker, a high-damage attacker. Passive: none.

Overdrive (8 energy): power up this turn; your attacks on the next 2 turns deal 2× damage, but your DEF drops by 30% and energy does not regenerate while it lasts.

Agile and light, with blades or claws. On screen: a crouched charge, a flare of fire and a cross slash.

Bulwark#

Bulwark, a tank. Passive: takes 10% less damage from hits and burn, and Mind Games cannot scramble its move.

Aegis Wall (7 energy): this turn reflect 50% of incoming damage back at the attacker and take only the rest.

Heavy plate, a tower shield and a hammer, axe or mace. On screen: the shield slams into the ground and a hex wall rises in front of it.

Trickster#

Trickster, a debuffer. Passive: attacks have a 15% chance to burn.

Mind Games (7 energy): a 90% hit, and next turn the opponent's turn order is shuffled and their chosen move has a 30% chance to be scrambled.

A cloak, a mask, cards and a dagger. Attacks are thrown cards. On screen: cards spiral the target and a rune glitches over its head.

Oracle#

Oracle, a counter-puncher. Passive: when you defend and get hit you strike back for 60% of the damage your defend stopped (bigger hits, bigger counters).

Foresight (4 energy, once per match): see the opponent's locked-in move this turn before you choose; a counter-attack chosen with Foresight always crits and a defend blocks everything.

Robes, a floating focus crystal, hovering feet. Attacks are sigil bolts. On screen: an eye opens over its head and a rune ring spreads under it.

Telegraphs#

Every special is announced half a second before it lands: the agent glows, a ring pulses under it and the viewer plays a rising tone. Bets have already closed by then; the telegraph is for the people watching.